Grow!
Devlog
- September 22, 2020 by Lens#sandbox, #Grow!, #Lens, #browser, #playWE GOT CHESTS FUNCTIONING. FINALLY only took a week of constantly reworking :D ChangeLog: * Added: - Particles! Dash, Sprint, and Jump are FANCY now - Sfx for Leaves, Wood... Continue reading
- September 15, 2020 by Lens#sandbox, #grow!, #lens, #building, #proceduralDouble tap shift for that sweet sweet release of a dash ChangeLog: * Added: - Player Stats for Tile Destroy Time Multipler, Speed Multipler, and Jump Multiplier - New Sounds for W... Continue reading
- September 14, 2020 by Lens#Grow!, #sandbox, #Lens, #Building, #browserThese small improvements and miniscule new features caused me so much Frustration I'm scared and excited for what's to come. Expand! Explore! Exploit! But Most Importantly: **Grow!** ChangeLog: * A... Continue reading
- September 11, 2020 by Lens#sandbox, #Grow!, #building, #procedural, #browserBasic Drag and Drop for Inventory and Started on the Crafting System. Explore! Expand! ChangeLog: * Added: - Craft System and Craft System UI (Adobe => Adobe Bricks} - Drag and Dr... Continue reading
- September 09, 2020 by Lens#bugs, #update, #Grow!, #Lens, #sandboxIt's been an Eternity and these bugs Still won't fucking quit Oh well, we will persist. FUCK YOU BUGS, FUCK YOU ChangeLog: * Changed: - Sprint Input Moved to New Input System * Fixed:... Continue reading
- September 09, 2020 by Lens#hate, #hotfix, #update, #slit, #throatSo It's Super Broken If You Try and Load/Generate Multiple Worlds in One Game Session but If You Keep it To One World Per Game Session (Generating or Loading) It Seems to Be Stable I hate myself I hat... Continue reading
- September 09, 2020 by Lens#hotfix, #update, #sandbox, #Grow!, #buildInventory Slot Amount Text No Longer Hidden (for seemingly no reason). Like I'm legit not sure what I did to fix it but I'm glad it is. ChangeLog: * Added: - * Changed: - *... Continue reading
- September 08, 2020 by Lens#sandbox, #Grow!, #procedural, #fun, #lensLatest Update for My Sandbox Adventure Game, "Grow!" Play it Now in your browser!!! (PC only) ChangeLog: * Added: - Max Stack Size (90) - Ability for Multiple Textures per Tile Ty... Continue reading
- September 05, 2020 by Lens#survival, #building, #sandbox, #adventure, #funChangelog: * Added: - Simple Day Night Cycle (Yay!) (10 Minute Days) (1/3 of Day is Night) - Advanced World Settings UI on World Create to Modify Tile Scale, Level Width, and Level... Continue reading
- September 04, 2020 by Lens#update, #save, #sandbox, #Grow!, #buiidingPOGGERS Redid the backend of Save/Load so it is dynamic and uses Best Practices! Now able to save/load game worlds of different sizes and tile scales (size of tile in relation to player) Changelog:... Continue reading
- September 03, 2020 by Lens#survival, #Grow!, #Update, #IndieChangelog: * Added: - Basic Player Sprite and Animation! - Time to Break Logs is no longer 0 - Select UI Inventory slot by clicking on it - Save and Load Player Position in World - Player Sprint Stami... Continue reading
- September 03, 2020 by Lens#update, #grow, #sandbox, #lens, #funChangelog: * New Features: - Tiles Take Time To Break (Hold Left Mouse) - Textured Trees Appropriately - Tree Leaves No Longer Solid - Changed Font to Consolas... Continue reading
- September 02, 2020 by Lens#inventory, #update, #survival, #sandbox, #buildYAY! Also trees Now you can make a world called ANYTHING YOU WANT Find Terribly Out of Place and Funky Trees! And Do It all while keeping what is in your pockets!... Continue reading
- September 01, 2020 by Lens#survival, #building, #sandbox, #build, #browserSmall Update! Changes: Save World From Pause Menu (Escape) Load World from list of Saved Worlds on Disk Can Delete World from Saved Worlds Added "Pioneer World" (First Playtester's World) to Saved Wor... Continue reading
- September 01, 2020 by Lens#Update, #Sandbox, #Prototype, #BuildingI implemented a save and load world function that saves when you press save or exit in the pause menu, and a main menu to choose whether to make new world and overwrite save or load from save file KNO... Continue reading