V0.1.5.8


So It's Super Broken If You Try and Load/Generate Multiple Worlds in One Game Session but If You Keep it To One World Per Game Session (Generating or Loading) It Seems to Be Stable

I hate myself

I hate this game

I hate my code

I hate Unity

I hate.

ChangeLog:

   * Added:
         - Debug Log to View Console In-Build (tilde or numpad plus (+))

   * Changed:
         - Seperated Inventory UI code Entirely from Inventory Data (No Longer Serialize Extra string Data to Hard Disk for Inventory Storage)
         - Inventory Scroll now Matches What You Would Expect Visually
         - Moved to Unity's New Input System (except for mouse scroll)

   * Bugs:
         - No Exception Handling For Player Inventory Full and Destroy Tile
         - If Loading A New World After Loading One Previously in The Same Game Session, Game Crashes (Delegate Types Dont Match or Some Stupid Bullshit I Dont Understand)
         - If Generating A World After Loading One In the Same Game Session, Game Crashes (Index out of Bounds of Array)   

Get Grow!

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