V0.1.5.8
So It's Super Broken If You Try and Load/Generate Multiple Worlds in One Game Session but If You Keep it To One World Per Game Session (Generating or Loading) It Seems to Be Stable
I hate myself
I hate this game
I hate my code
I hate Unity
I hate.
ChangeLog:
* Added:
- Debug Log to View Console In-Build (tilde or numpad plus (+))
* Changed:
- Seperated Inventory UI code Entirely from Inventory Data (No Longer Serialize Extra string Data to Hard Disk for Inventory Storage)
- Inventory Scroll now Matches What You Would Expect Visually
- Moved to Unity's New Input System (except for mouse scroll)
* Bugs:
- No Exception Handling For Player Inventory Full and Destroy Tile
- If Loading A New World After Loading One Previously in The Same Game Session, Game Crashes (Delegate Types Dont Match or Some Stupid Bullshit I Dont Understand)
- If Generating A World After Loading One In the Same Game Session, Game Crashes (Index out of Bounds of Array)
Get Grow!
Grow!
A Growth from my Subconscious
More posts
- V0.1.8.0 -- Hay in A HaystackSep 22, 2020
- V0.1.7.2 -- Dash, Hotfixes, EtcSep 15, 2020
- V0.1.7.0 -- Actual CraftingSep 14, 2020
- V0.1.6.0 -- Crafty, Shifty, and All-Around: NiftySep 11, 2020
- V0.1.5.9 -- BugfixesSep 09, 2020
- Small HotfixSep 09, 2020
- Grow! V0.1.5.4Sep 08, 2020
- V0.1.4 | Custom World Gen (And More)Sep 05, 2020
- V0.1.3.7.1 -- The POG UpdateSep 04, 2020
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