Grow! V0.1.5.4
Latest Update for My Sandbox Adventure Game, "Grow!"
Play it Now in your browser!!! (PC only)
ChangeLog:
* Added:
- Max Stack Size (90)
- Ability for Multiple Textures per Tile Type (more Variablity in Visuals (see: Grass))
- Lock Cursor to Grid Toggle in Options Menu
- Display Coordinates Toggle in Options Menu
- Hotkey So Inventory Slots are Easier To See
- Scroll Wheel for Inventory!!
- Added Crafting UI Show and Hide (F)
- Backend Framework for Interacting with Chests, Tables, Etc.
* Changed:
- Notification UI (bottom right) Made Less Intrusive
- Made Night Darker
- Removed Notification on Item Get
- Items in Inventory Stored in Database Differently (Modular Capability for Items other than Tiles (ie.: weapons, tools, etc))
- Moved Almost All "GameObject.Find()" to Instance Lookup populated at Awake
* Fixed:
- Nothing. Everything is still a jumbled mess and if I change one thing everything breaks. I hate myself (for starting this project, and for thinking I could finish it)
- Light is correct Scale for different size worlds (if height was ~300, light would be too far above world to see)
* Bugs:
- No Exception Handling For Player Inventory Full and Destroy Tile
Files
Get Grow!
Grow!
A Growth from my Subconscious
More posts
- V0.1.8.0 -- Hay in A HaystackSep 22, 2020
- V0.1.7.2 -- Dash, Hotfixes, EtcSep 15, 2020
- V0.1.7.0 -- Actual CraftingSep 14, 2020
- V0.1.6.0 -- Crafty, Shifty, and All-Around: NiftySep 11, 2020
- V0.1.5.9 -- BugfixesSep 09, 2020
- V0.1.5.8Sep 09, 2020
- Small HotfixSep 09, 2020
- V0.1.4 | Custom World Gen (And More)Sep 05, 2020
- V0.1.3.7.1 -- The POG UpdateSep 04, 2020
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