V0.1.6.0 -- Crafty, Shifty, and All-Around: Nifty
Basic Drag and Drop for Inventory and Started on the Crafting System.
Explore! Expand!
ChangeLog:
* Added:
- Craft System and Craft System UI (Adobe => Adobe Bricks}
- Drag and Drop functionality for Inventory
- Trees Are More Diverse (Leaf Generation)
- Level Generation Seed Generated from Save Name (repeatable worlds if the name is the same)
- Game Version Displayed on Main Menu
* Changed:
- Reworked Tile Update Logic (13-step if-else ladder reduced to 3-step)
- Level Generation to Work From Seed
- Moved Clear Slot Logic to Inventory Data Script, not UI
- Can Hold Right Mouse to Place Tiles (No Longer Place Tile on Right Mouse Up)
* Bugs:
- No Exception Handling For Player Inventory Full and Destroy Tile
- Selected Slot is null when Player Loads World (Press Button or Scroll Mouse to Select Slot)
Files
Get Grow!
Grow!
A Growth from my Subconscious
More posts
- V0.1.8.0 -- Hay in A HaystackSep 22, 2020
- V0.1.7.2 -- Dash, Hotfixes, EtcSep 15, 2020
- V0.1.7.0 -- Actual CraftingSep 14, 2020
- V0.1.5.9 -- BugfixesSep 09, 2020
- V0.1.5.8Sep 09, 2020
- Small HotfixSep 09, 2020
- Grow! V0.1.5.4Sep 08, 2020
- V0.1.4 | Custom World Gen (And More)Sep 05, 2020
- V0.1.3.7.1 -- The POG UpdateSep 04, 2020
Leave a comment
Log in with itch.io to leave a comment.